Traits are recognized by looking at the symbols located in the top left of a card. Each symbol represents an unique ability or passive effect. Cards can have none or multiple traits at once. Currently only entities have traits.
List of Traits[]
Flying[]
This unit is unable to trigger traps.
List of cards with Flying[]
Teleport[]
Upon getting damaged, this unit will attempt to teleport to a random location. If the selected spot is occupied, the teleportation will fail and the unit will stay put.
List of cards with Teleport[]
Fire resistance[]
This unit ignores Fire Damage.
List of cards with Fire resistance[]
Gold bartering[]
This unit can be bartered with using the Piglin Bartering card. Bartering discovers a card randomly selected from the following list:
List of cards with Gold bartering[]
Emerald interaction[]
This unit can be traded with using the Emerald card. Doing so will permanently give the unit +1 max Health and heal them for 1 Health, as well as triggering a special effect, usually connected to the unit's passive effect. For example, using an Emerald on a Wandering Trader, which has an effect that spawns a Llama on death, will cause a Llama to spawn without killing it.
List of cards with Emerald interaction[]
Undead[]
This unit ignores poison damage and heals health instead of taking damage when hit by Instant Damage Effects, like the damage from Splash Damage Potion. The unit will also take damage from Splash Healing Potions.
List of cards with Undead[]
Aquatic[]
This unit does not have any special passive abilities, instead it is labeled as an aquatic unit because certain cards buff aquatic units.
List of cards with Aquatic[]
List of cards that buff aquatic units[]
Wither[]
This unit ignores Wither Damage.