Card Text[]
At the end of turn, heals a random entity for 5 health
Emerald Interaction[]
When the Cleric is traded with using the Emerald card, it heals one Health to your hero, as well as gaining one max HP and healing 1 Health.
Strategies[]
Cleric is another villager that requires the correct set up to use. Cleric works extremely well against low health units, who do not benefit from being healed.
Healing
Healing occurs at the end of every turn. It selects a random unit on board (excluding heroes), and attempts to heal it by 5 HP. If the selected entity is already at full health, the healing is failed, and no healing is given.
Clerics also benefit from Emerald. Emerald gives them +1 HP and Max HP, and also heals your hero by 1 HP. This makes for a very powerful hero healing strategy if you have Emerald generating cards like Fox or Fletcher.
Changelog[]
Version 2.0
Changed card background to new rare rarity coloring
Version 1.0
Added Cleric