Relics From The Deck Wiki
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Card Text[]

Give a random unit on the board +1 armor point at the end of every turn

Clarification[]

At the end of each player's turn, Armorsmith gives one armor to a random entity. This does not include heroes, but it does include enemy entities.

Emerald interaction[]

When the Armorer is traded with using the Emerald card, it gives one armor to your hero, aswell as gaining one max HP and healing 1 health.

Strategies[]

Armorsmith can be quite hard to use, and requires a few other synergies to work best.

Because Armorsmith gives armor to enemies as well, it is best to have more entities than your opponent on board so that you are more likely to get the armor.

Miner's Resilience works very well in conjunction with Armorsmiths. You can allow a great deal of armor to be built up on the board, and then steal it all and apply it to one of your units.

Changelog[]

Version 2.0

Changed from legendary to rare

Version 1.0

Added Armorsmith

Armorsmith


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